Tag: rules

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  • Rules

    *[[Stats]]*
    *[[Master Rules|Rules for The Master]]*
    *[[Character Creation]]*
    *[[Rolls]]*
    *[[Assistance and Interference]]*
    *[[Endgame]]*

  • Master Rules

    [[The Master]], for the most part, is not governed by rules. When a roll is required, the master uses only Fear and the minion's own Self-Loathing against him or her.

    There are, however, a few general ideas that can be used to describe various …

  • Character Creation

    Each minion serves some purpose in The Master's plan. The first thing you should do after developing the initial concept for your character is figure out why The Master keeps them around. Neither pity nor love are the answer to this question.

  • Assistance and Interference

    Each minion's day generally follows the same pattern. The Master assigns the minion a task. The minion attempts to complete that task. The minion sneaks in a little time for themselves. This leaves a limited amount of time each day to meddle in the …

  • Rolls

    All rolls are conducted by adding or subtracting the relevant stats and rolling a number of four-sided dice equal to the total. Rolls are represented by a set of initials and mathematical expressions in parentheses. For instance, (F+S) is a common roll in …

  • Endgame

    Endgame is triggered when a minion has found enough strength to not only refuse the Master's commands, but to try to put an end to it once and for all. Once endgame has started, the story becomes and inevitable spiral towards annihilation. In a way, the …

  • Stats

    *Story Stats:*
    **Fear* (F) is a measure of [[The Master|The Master's]] influence upon the story. [[Characters|Minions]] are both victimized and empowered by Fear during certain parts of the story.
    **Reason* (R ) is a measure of the townspeople's …

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